Super Scooter is a Windows platform game developed by students in the Fall 2009 semester of COMP 475, Game Programming. It was written in C# using the XNA platform and was completed in about a month. All graphics are original. Feel free to download the source code or just the game itself.
The goal of the game is to reach the acorn at the end of each level as quickly as possible. You'll have to avoid or defeat numerous enemies along the way. If you reach the end quickly, you'll receive bonus points for the time left on the clock.
Use the left and right arrow keys to move Scooter, and use the Space Bar to jump. Jumping on top of enemies will kill them. The game ends when you find the accorn on level 4 or lose all 4 of your lives.
Main Menu |
Action Screen |
Name | Responsibility |
Justin Barrios | Initial game class and framework, graphic design | Weston Castleberg | Collision detection |
Misael Cojtin | Moving backgrounds, sound |
Ben Hale | Graphic and level designs | Scott Herring | Team co-leader | Christopher Leach | Collision detection | Logan McLain | Team co-leader | Rae Melton | Sound integration, graphics | Joseph Miller | Enemy #2 (Bouncing Bird) | Robert Montgomery | Level logic, level designer | Ben Pschierl | Level logic, level designer | Seth Ringling | Enemy #1 (Snake) | Paul Sherrod | Scoring, game logic, menues | Daniel Tate | Main character | Nathan Willingham | Enemy #1 (Snake) |
Home | Page last modified: |